![]() While I am normally a strong proponent of choice and favor complete customization of control schemata, Console FPSes are all about the dual analog stix from the couch or armchair. If the first statement is true, then enabling such would be completely unbalanced in favor of those using a kb/m control scheme, and if anyone managed to hack some kind of workaround (I think there was one for the Xbox) it would be cheating most foul. While Valve has done its best to make them playable via joypad, and in my opinion, done a great job, it's a shame they did not leave a keyboard/mouse option in the PS3 version, since the machine can accept either USB or Bluetooth input devices. The Half Life games were originally written to use this control mechanism, since they were first released on PC. It has often been said that consoles do not offer a competitive platform to the PC for first person games because the mouse/keyboard is a far better control mechanism than a joypad. This is with the exception of Episode 2 where, at points, frame-rate truly chokes. These have largely been addressed in the retail version and, although a few remain, they are not so common nor so annoying as to be significantly detrimental to the playing experience. Indeed the experience is similar to how it was on a high-end PC at the time of the game's release, with the frame-rate being comparable for the screen size.Įarly versions of the PS3 version reportedly suffered frame-rate issues. The Half-Lives 2 on PS3 are extremely similar to how they were on PC. Episode Two is unsurprisingly the third game in the series featuring the same universe, characters and overall game mechanic.īut what I’m reviewing here is the The Orange Box package, specifically with respect to how the Half-Lives play on PS3, and what the "new" software is like. Half-Life 2: Episode One is a logical sequel to HL2, which takes place immediately subsequently and is set in City 17, like HL2 itself. The result is an FPS similar to, but quite unlike, all the others. It also combines a sophisticated physics engine with some very novel weapons. It eschews level-after- Abaddonesque-level filled with Xeroxed infernal baddies and concentrates instead on narrative structure, and creative puzzles. Suffice to say, as First-Person Shooters (FPSs) go, Half Life 2 is something special. This standalone title added several new mechanics, extended playtime, a more involved story exploring the backstories of Aperture Science and GlaDOS, and a separate co-op multiplayer campaign.īoth Portal titles are considered among the greatest video games ever made and are available today on Nintendo Switch.I’m not going to review Half-Life 2 here, because the game has been out for over three years, and has been comprehensively reviewed on other platforms, as has Episode One. ![]() ![]() In 2011, Valve released a full-fledged sequel, Portal 2. Initially considered a unique side dish to the main courses that populated the rest of the bundle, Portal quickly gained popularity for its clever design, mind-bending puzzles, and dark humor. ![]() Portal was released in 2007 as a part of The Orange Box, a bundle that gathered Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, Team Fortress 2, and Portal. While we already knew it was coming sometime this year, today's Nintendo Direct Mini presentation news revealed that we'll be able to play two of the greatest puzzle games of all time on Switch beginning today. The previously announced Portal: Companion Collection gathers the two acclaimed first-person puzzle games into one bundle for Switch. ![]()
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